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Caravanserais bo[AR]d GAME

Architectural Heritage Augmentation
AR Board Game Design
Collabrator: Sheng Fang
Instructor: Guzden Varinlioglu
Role: Board game design, storytelling, character design, environment simulation and modeling 
Toolkits: Agisoft Metashape Photogrammetry, PBR Materials and Blender Rendering, Character Design
Year: 2022


The Silk Roads are the trade routes that originates from China and carries important commodities towards West to Europe. These routes along the way pass within Iran and Turkey. Traders move along the route for trading with their pack animals which are called caravans. Typical a caravan can move around 30-40km a day, and they need to rest along the route in special inns called caravanserais.

This project aims to uncover trade networks of Anatolia during Seljuk Empire. To achieve this we created a board game, that uses abstracted GIS information such as the location of caravanserais, the topography of the region and accessibility. The players start in a city with some resources and try to visit all caravanserais and trade along the route. Staying on the caravanserais on the route gives an advantage to the players. During the players were playing the game we tracked their movements with a camera. In the end we compared the movements of players with actual routes of traders.





Fix architecture models in Blender


Scan the caravanserais and fix the photogrammetry

Character design base on storytelling

Upload to MIT Design Heritage Platform and play the AR board game both online and in person







 



Contact: weiwudesignlab@gmail.com
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